Fluffy Material for UE5 - Quadmesh to Billboards
This is a fluffy material that can be used in NPR and Stylized expressions.
Sample Video
It is constructed based on various materials on the Internet, so we have not done anything special to it.
I've also included Quadmesh to Billboards node schematics of the basic implementation.
If you want to have a UE5 project data, I will be encouraged if you give me coffee money.
Bend of Tree, Blob using Mesh Distance Field, Clover Shader, and Shadow using Dedcal are also included as extras.
Here's what I used for reference
- Fluffy stylized trees tutorial, using quadmesh-to-billboards shader in Unity - YouTube
https://www.youtube.com/watch?v=iASMFba7GeI - How I made the Hobbit Mansion - 3D Environment Tutorial - YouTube
https://www.youtube.com/watch?v=qBgu_f3Tvw0 - Clover
https://www.shadertoy.com/view/XsXGzn - Simple Global Wind in UE4 (One weird trick! Everyone hates him!) - YouTube
https://www.youtube.com/watch?v=27Gr2RRhtNM - Distance Fields (Part 1) | 5-Minute Materials [UE4/UE5] - YouTube
https://www.youtube.com/watch?v=yzvq8aonDYQ
important
- Quad polygons are important, so Nanite with variable polygons is not supported. If processing is heavy, please prepare LOD with appropriate Quad polygons.
Thanks for reading.
3D人-3dnchu-
https://3dnchu.com/
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Unreal Engine 5 Project Data